greenguy86 : Contains spoilers. Click to show. I'm glad it wasn't a big drawn out mystery and there was some closure. Good episode.
MikeyMomo : A great way to kick off season 12 of John Oliver!!!
Boiler : welcome back Mr. Oliver It is still zero days since are last incident. \m/
kerfy : It sure is still funny.. I'm 64 and use that line all the time, as well as "man down" ..
barryhigh : streamwish has virus so none of these episodes can be seen
maxx.black2 : 250 episodes in two seasons...talk about dedication and teamwork ! it takes an amazing amo...
maxx.black2 : the rocky and bullwinkle show...(or by whatever iteration of the title), definitely holds ...
yellow_rose1 : Absoutely correct. Back then it was the act of drawing every move the character made. I wa...
random000 : (applause from the gallery)
This is the first I have seen stuff this good, thinking they might have used some AI on this one.
Yes and no. It’s a lighting feature of URE5. Basically, it allows the artist to lay mesh layers on surfaces that all auto-simulate shadow generation based on light simulation and ray tracing. It’s really just an evolution of treating light like it’s something which is simply there to treating it like it’s something which has its own unique, very complex system of physics. Bloom lighting functionally makes everything that is “being” lit up generate light itself. Pores would not be visible bc light is being generated from the holes as well. Then you layer single path lighting which would create shadows, but in regards to pores, it creates a VERY uncanny valley effect. You could see pores head on, but as soon as the face contours away from the viewers perspective, it begins to look like an absolute smooth surface due to the skin itself “generating” light.
It’s not AI, an artist can “easily” do it for an individual image, but a film or tv show has 24 individual images per second. It’s something you could do for a section of a film/show at great expense. Now an artist can input what they want for a singular image and the engine and hardware will apply those commands to all of those images for that sequence. It took something that was incredibly repetitive and time consuming and automated it. The artist is still absolutely necessary. They have to do the initial inputs and will have to make adjustments as things move within the scene, but they no longer have to manually repeat and adjust everything themselves for every frame. It’s about as much a form of AI as Microsoft Excel is. It allows you to automate the copy/paste process and adjusts it based on a curve.